

That's pretty much exactly what we did a couple of weeks ago when we shared some of our Battlefield 4 footage, the difference being that we've adjusted encoding settings on a per game basis to better suit the material. We've captured the video and encoded it in such a way that you'll get a taste of the next-gen experience by playing back the video files on your PC or, for the full living room experience, you can watch on PlayStation 3.

To help bridge the gap, we're happy to provide some 1080p60 download video of the key Sony first-party exclusives: Killzone Shadow Fall, Resogun and Knack. For the UK and Europe, the next generation doesn't start for another couple of weeks, while Japan is months away from the arrival of Sony's latest hardware. It wouldve had a far bigger impact had they released a long 8-10 minute demo like they did for KZSF and opened with this shot instead of closing their cinematic trailer with it.It's PlayStation 4 launch week - in the US at least. That KZSF shot wouldnt have been as impressive if we saw it in a fancy trailer with dozens of quick shots.ĭespite all of the above, i think Horizon looks pretty spectacular. This will allow for denser worlds with more dynamic foliage, destruction, NPCs and as you saw yesterday, you can only show that off in extended gameplay demos. The other 5 tflops are used for rendering the game with 2x more pixels.Ģ) The biggest upgrade for next gen is in the SSD and the CPU. Going from 1440p/4kcb to native 4k uses around half of the GPU so these games are technically built using 5 tflops of the 10 tflops available if you think about it. It's why you are seeing so many games get 60 fps modes. It’s way harder to point to stuff now and immediately feel certain that was previously impossible, at least not for a layman who can’t immediately spot what rendering technique is being used.ġ) We have games targeting native 4k leaving A LOT of performance on the table. It’s not like the first time you saw that Killzone trailer and immediately knew a PS3 could never have rendered that glass skyscraper, or when you saw Ryse and knew that a 360 couldn’t have modeled armor or faces like that. Character models and environments will look better (as evidenced by that Horizon trailer) but Horizon 1 already looked really good, so it feels like less of a leap. Ray-tracing is great, but devs had gotten really good at faking lighting so it’s not as mind-blowing as it could be. 4K is nice, but isn’t the eye-opener that the first wave of HD was.

The only purely next-gen game we’ve gotten significant gameplay from is Ratchet, which looks great, and I can definitely see some complexity in the reflections that looks like it couldn’t previously have been done, as well as the snappy loads (though it’s a little disappointing the portals have to take you to the warp zone for a second or two before the new area, instead of literally being able to look through the portal into another world and step back and forth through it instantly), but less realistic styles never show off graphics as well.īut we may just be at a point of diminishing returns where it gets harder and hard to wow with this stuff. The prevalence of cross-gen stuff this gen has made it so it feels like that hasn’t really happened.

Last gen Sony has Killzone and MS had Ryse, two games I have zero desire to ever actually play, but which did a great job of showing what the consoles can do.
